Call Graphs

Ok, here is an attempt to map out the structure of WODEN. I used to have a static mapper for the Python side, but it’s no longer functional (pyan3). So I’m leaving that for now. There must be a way to use doxygen (which I use for the C/C++/GPU code) but I can’t get it working.

C/GPU Call Graphs

Eventually, run_woden.py calls the C/GPU function calculate_visibilities. This is the call graph for calculate_visibilities; note that dot has truncated some boxes (which are rendered red), as it has a maximum width. Scroll further for a second graph that starts the function source_component_common, which includes the missing calls.

../_images/calculate__visibilities__common_8c_a40d3a09b3be87b97684afc84864248fd_cgraph.png

Call graph starting at source_component_common:

../_images/source__components__common_8c_a9defa69e9fa5eeaf9116287d0aa19303_cgraph.png