Testing ---------- There are two ways to test WODEN. The first is to use the CMake testing suite which is more for developing ``WODEN``, and contains unit/integration tests for ``Python``, ``C``, and ``GPU`` code. The second is via the ``test_installation`` directory which contains a number of commands that can be used to test the functionality of the local installation of ``WODEN``. See below for details. .. toctree:: :maxdepth: 2 cmake_testing script_testing EveryBeam Testing ----------------------- For testing ``everybeam`` functionality , I've made a number of notebooks that live in ``WODEN/test_installation/everybeam/``. This is on top of normal unit testing, to do proper sanity checks and for full disclosure of what is happening. The integration tests in the notebooks are: .. toctree:: :maxdepth: 2 everybeam_testing pyuvdata UVBeam Testing ------------------------------- For testing ``UVBeam`` functionality , I've made a number of notebooks that live in ``WODEN/test_installation/pyuvbeam/``. This is on top of normal unit testing, to do proper sanity checks and for full disclosure of what is happening. The integration tests in the notebooks are: .. toctree:: :maxdepth: 2 uvbeam_testing